Shadows of Yog-Sothoth

Shadows of Yog-Sothoth

  • Downloads:8163
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-04-01 14:58:34
  • Update Date:2025-09-06
  • Status:finish
  • Author:Sandy Petersen
  • ISBN:1568821743
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

[CALL OF CTHULHU ROLEPLAYING] "Shadows of Yog-Sothoth" is a modestly-sized campaign of seven scenarios。 During the course of play the investigators penetrate the outer layers of a secret sinister occult organization led by the lords of the Silver Twilight。 Beginning in Boston they investigate an organization in New York, run afoul of a coven in Scotland, roam the desert of the American southwest, vacation off the coast of Maine, and explore the mysteries of the South Pacific。

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Reviews

Matthew J。

There are definitely good parts in this, but the overall product is uneven to the point of being。。。well, not that great。 This was the first published Call of Cthulhu RPG campaign way back in the early 80s。 It feels of its time in many ways。 There's too many different creatures and factions, feeling like the author(s) wanted to make sure they hit a lot of their bases。 There's some world-hopping, but without a heck of a lot of reason。 There's a very loose thread of a story, but it's so loose early There are definitely good parts in this, but the overall product is uneven to the point of being。。。well, not that great。 This was the first published Call of Cthulhu RPG campaign way back in the early 80s。 It feels of its time in many ways。 There's too many different creatures and factions, feeling like the author(s) wanted to make sure they hit a lot of their bases。 There's some world-hopping, but without a heck of a lot of reason。 There's a very loose thread of a story, but it's so loose early on that when it comes to the big climax it doesn't feel earned。Where it really lost me was in The Worm that Walks, the fifth of seven chapters in the campaign。 It has essentially nothing to do with the overall campaign and is there literally to kill a character or two as a message to the players that the game is deadly。 What?! F that。 First off, none of the games that use Basic Role-Playing as a base need to remind their players that they're deadly。 Combat in any of those games is best avoided if you like your characters。 But secondly, it's just bad design, it's mean, and it's not going to foster fun for your players。 That's some D&D "save or die" BS and it sucks。 If you were going to use Shadows of Yog-Sothoth, I think you'd have to put in a lot of work。 It would likely work best if the various scenarios were peppered into an ongoing 'monster of the week' type campaign (similar to the Alien Conspiracy episodes of The X-Files)。 The first scenario could be expanded vastly。 I could see the first scenario being the basis for the first half of a much longer campaign。 You follow the PCs as they grow in power and status within the Silver Twilight, only to finally reveal the truth at what would be the campaign's half-way point。 Now that they know what's really going on, the rest of the scenarios come into play。 Anyway, I was reading this one with the thought of maybe running it, but that's not going to happen。 There are some things I might lift。 I really like the chapter Look to the Future。 And one of the two bonus scenarios, People of the Monolith, could make an interesting addition to a campaign, especially if you're thinking about having them eventually travel to the Yucatan or maybe if you want to introduce the Dreamlands。 。。。more

Taddow

One of the early Call of Cthulhu (CoC) RPG campaign books, it offers a series of loosely-linked adventures with investigators attempting to stop the Lords of the Silver Twilight from awakening dread Cthulhu itself! I have not played CoC, but I enjoy Lovecraft's works, and am always on the look-out for adventures I can convert or get inspiration from for RPGs that I do run。 This was the main reason why I bought Shadows of Yog-Sothoth years ago, because I read how a GM successfully converted it fo One of the early Call of Cthulhu (CoC) RPG campaign books, it offers a series of loosely-linked adventures with investigators attempting to stop the Lords of the Silver Twilight from awakening dread Cthulhu itself! I have not played CoC, but I enjoy Lovecraft's works, and am always on the look-out for adventures I can convert or get inspiration from for RPGs that I do run。 This was the main reason why I bought Shadows of Yog-Sothoth years ago, because I read how a GM successfully converted it for the Dark Heresy RPG。 The first adventure in this campaign, "The Hermetic Order of the Silver Twilight" is the best adventure in this book and is great for any RPG where investigation and the infiltration of a mysterious cult is emphasize (see, perfect match for Dark Heresy)。 The rest of the adventures are good but don't shine to the level of this one。 I felt that there could have been some better connections to link their episodes together (which a GM could do of course)。Like most CoC adventures (particularly the early ones), investigator death is a real possibility if the GM runs this campaign as is and there might be some frustration, particularly if PCs are killed off in the "Worm that Walks" during their "relaxing" boat ride, which is just a death trap。 Overall, a decent set of adventures with a couple of really stand-out ones。 With a little bit of work by the Keeper (GM) this could be a great campaign arc。 Plus, the investigators get to meet Cthulhu at the end (epic- right?)。 。。。more

Peter

What a great time I'm having here。 Nothing better on a snowy day than pouring over some old gaming books。Ahhhhhhhh。 What a great time I'm having here。 Nothing better on a snowy day than pouring over some old gaming books。Ahhhhhhhh。 。。。more

Tamarrion Lash

Очень хорошо, что я не купила эту книгу, а то моя жаба бы меня удавила。 Очень видно, насколько лучше сейчас стали делать РПГшные кампании。